![]() Workstyle > You can generally set the CPU or GPU to do the CG work, and in CLO3D that is no different, so choose which to use when. ![]() Workstyle makes a big difference to a laptops ability to overheat, as does physical positioning of the laptop. You can spread how the CPU works across cores (operating system) so you could limited that if it's consistently an issue, and you can choose to change how you work. On most tubo CPU chipsets you will find the more realtime cloth simulation you do the harder the CPU will labor. Your other option is the export as thick welded, but it may introduce a huge number of additional mesh faces that could cause editing issues in your next app, so choose your workflow that best suits your modelling app C4D.Ī good way to stay on top of your CPU or GPU over heating is to ensure you have a small bit of software as a temperature gauge that sets the alarm to work at specific values leading up to high temperature, or alert you to a pending crisis, so that you start to get a sense of when a common work processes triggers this event, that way you can start to modify how you work on that task. Check with your app how it adds in thickness to a thin surface and make sure you apply that as a preset onto your model garment after you have exported from CLO3D. If you make this the same value as the additional rendered thickness on the pattern pieces you used in CLO3D the model will render exactly the same as it does in the CLO3D thick render preview. ![]() When you export a thin mesh object you can apply thickness modifiers in you next applications (app) modifier stack to add back in the thick textured view you see in CLO3D. There are two basic sewing line types > one that sews panels together tight (thin mesh), the other that accounts for the bending over of a pattern piece in sewing that adds in the patterns offset thickness on the joint. That should resolve the gap on the collar. Try making that the same line type as the main shirt front between joints. Knitstudium from the 1st post you show it looks like you the sewing line type on the collar wrong, causing a gap rather that sewing it together tightly. ![]() I would really appreciate it if you could help me! Thank you! Is there any solution to export everything better? What is the best way to export to C4D? Is there a solution for these two things?Īlso in C4D, it don't export the file of the normal and displacement maps, then I have to fix them by hand inside the C4D. I have some problems when rendering in CLO (I see it well in the 2D and 3D screen but then in the render they don't appear) and also some bugs in C4D, (Mac and Particles in 5):ġ- The topstitches and buttonholes don't appear in the render.Ģ- A black mark is formed around the neck (there I have put an inner line to be able to bend the neck well)ģ- By the way, when I opened the project again, I can't see in the 3D window the stitches and buttonholes well, why? When I first did it, yes, I saw them and everything was fine.Ĥ- When I export it in OBJ format (Only the selected) and import it into Cinema 4D, the topstitches do not appear very well and the buttonholes appear as if they were in a white rectangle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |